Camera Move Preview

Camera Move Preview

three.js · same maths as apply_move.py · 6 m rig, 24 mm, 16:9

no room LIVE
0.00 s lens 24 mm tilt 0°
1 m = 1 m
1.68 m
pinch the picture · 24 mm · double-tap resets
tracking
TOP · path
THIRD PERSON · camera
0.00 / 5.00 s space play · ←→ step · L live

Voice mic

Says what it understood here. Try: the man walks to the column, fly by disk 20 then come down to the man, smooth it out, star this.
scale1 m = 1 m

Takes 0

Every recording and generated flight is kept here (this browser). ★ the good ones.

Describe it plain words

Layers 0

Each layer adds its movement to the neutral shot; windows sequence them. Weight scales how far it goes.

Phone / free camera room: —

For the iPhone, run uv run blender_column/camera_moves/serve_preview.py on the Mac and open the https link it prints on both devices (iOS will not give motion sensors to a page inside the artifact viewer). No phone? Switch to live and drag on the viewport (wheel = dolly).

Video three.js → mp4

24 fps, the move plus the hold, rendered frame by frame from this viewport — not real time, so it never drops frames.

Prompts for AI video

grammar
video
tags
beats

Render in Blender recipe.json